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Newmarket Minor Final Tournament Rules 2010 - Tentative |
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.1) All Teams must register in the arena Tournament Office one(1) hour prior to each game. Should the 'game schedule' be ahead of time, teams are to be ready to go on up to fifteen(15) minutes early. Late teams may forfeit warm-up time or game (see rule 10). Only the most recent 'web-published' first game time/place is confirmed. The remainder will be confirmed upon arena registration at the first game. A Silver Stick Passport Envelope will be provided to each team to carry certification, previous and tournament game sheets. This passport must be presented before each game. 6) Any participant using foul or abusive language, as judged by Tournament Officials, anywhere in tournament venues may be suspended or banned from arenas for the balance of the tournament. Suspensions of teams or team members may be extended to other International Silver Stick Tournaments and subsequent years by a ruling of the International Silver Stick Association at the annual meeting. Note: A parent from each team is required in the penalty box for each game (A delay of game penalty may be assessed). 7) Where in the opinion of the Tournament Officials or Referees that sweaters conflict, it will be the responsibility of the team designated as the HOME team to change. The designation of Home and Visitors will be as printed on the game sheet by Tournament Officials. Note: It is the responsibility of each team to ensure they have an alternate colour of sweater. The HOME team will in all cases wear the light coloured sweater. 8) Teams will be scheduled to play a minimum 3 games. All periods will be stop time. A flood will be done at the beginning of each game. All Minor Atom games will be 12-12-12 minutes. All Minor PeeWee and Minor Bantam games will be 12-12-15 minutes. Midget games will be 12-15-15 minutes in duration. The top two point getting teams from divisions will advance to playoffs. See rule 11 for tie-breaking. Semi-final winners advance to the Championship game. No timeouts can be called and 'hurry up' faceoff rules are in effect. Games may be played on International sized ice surface. 9) Point structure for games as follows: Win=2 points; Tie=1 points; Loss=0 points. 10) Any team failing to appear for a game at an appointed time may forfeit the game and may face suspension. Two (2) points will be awarded to the non-defaulting team and the score will be registered as a 1-0 victory. 11) In the case of a tie in points between two or more teams in the same division after the preliminary round the tie will be broken as follows:
The TOTAL goals FOR divided by the SUM of the total goals FOR and AGAINST. (ie. Total Goals FOR = 10, Total Goals AGAINST = 5. Therefore 10 divided by (10+5) = .6666. If the other team had 9 goals FOR and 6 AGAINST, it would be 9 divided by 15 = .600). The team with the higher percentage, in this case .666, would advance. If the teams are still tied and they have played each other, the team scoring the first goal in that game would advance, if only two teams are tied. If the teams are still tied and they have played each other the team with least number of penalty minutes in that game will advance, if only two teams are tied. If the teams did not play each other and/or are still tied then the advancing team will have:(i) registered the most goals FOR in the first periods of preliminary round games (ii) registered the most goals FOR in the first two periods of the preliminary round games Champions from Regional Qualifying Tournaments advance over others Tournament Committee Decision (Coin Toss or Card Draw) 12) Playoff Game Tie Breakers.
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